![]() You can place multiple Stones until the limit is reached. Travel by accessing the floating stones between both Transportory Stones. Place at least a second Stone as a destination point in another location, igniting it as well. Use 50 Brimstone and 3 Sacrificial Blood in a Flask to ignite a Transportory Stone. To unlock Basic Sorcery, visit the Shaleback Hollow cave (E-5), in the Exiled Lands, or the Riverwatch Keep cave (N-10), in the Isle of Siptah. The Transportory Stone: Available on any map and can be unlocked by upgrading the last levels of Basic Sorcery through the Tome of Kurak on a Thaumaturgy Bench.You can only teleport from the Map-Room to an obelisk, but not the other way around, meaning you must travel back home on your foot or by riding a mount each time. After you crafted and placed it, the next step is to activate its pillars, and for that, you need to travel to the obelisks scattered through the map (there are about ten to find) and attune your bracelet to them, so you can get back to the Map-Room and start teleporting from there for free to each obelisk location. ![]() Speak to the Archivist to unlock the Cartographer’s Knowledge and get the Map-Room recipe. The Map-Room: Only available in the Exiled Lands, and it can be unlocked by the Archives (E-6 on the map grid), in the Unnamed City.There are three kinds of fast travel in Conan Exiles: In this guide below, you will learn more about the existing fast-traveling methods in the game to reach different parts of the map effortlessly. Again, only really useful if you're going somewhere thousands of miles away.Fast travel is a mechanic that you can find in many games nowadays, and Conan Exiles is no exception. Still, I suppose you could use your own castings of plane shift for a similar effect. So this isn't as helpful if you can't learn a particular Janni (or other Genie's) true name. I realize now that, of course, you can't guarantee a particular type of outsider with that spell. I don't know the Bestiary that well, maybe there is some sort of Outsider you can get with actual Teleport or Greater Teleport to be a proper taxi service. It'll cost you 500 gold plus their fee, but that's not so bad. It's probably only efficient over super long distances. If you need to go significantly farther than the practical range of Wind Walk, like, say, the other side of an earth sized planet (earth's circumference is ~24900 mi), one of your clerics could use Lesser Planar Ally to hire a Janni to use plane shift to take you first to the astral plane or an elemental plane, and then again to shift you within 500 miles of your destination then you could Wind Walk or something the rest of the way. Such as their faith having a network of portals available to the faithful especially those on mission for their faith or even just the 'common' existence of portals or gateways interconnecting cities, arcane guilds, etc. In the sense of a solution suddenly appearing the PCs were unaware of but seemingly ought to have been aware. Not as 'instantaneous' as Teleport but not exactly slow either since that can literally be as the crow flies in terms of moving overland.Īnd I'm guessing that this is an established ongoing campaign which makes other potential solutions more problematic. At 15th level things like an item(s) with Teleport might be one solution (or some other overland travel capability).Ĭlerics (at 15th level) do have access to Wind Walk, a 6th level spell capable of allowing travel at upwards of 60 mph over the course of 15 hrs (1 hour/level duration) which works out to around 900 miles if they can travel for the full 15 hours. The only reason I might worry about it (as a GM) is to be ready with how I might plan/respond. If they no longer have Teleport it is up to the group to figure out how to get around if something more than mundane walking or riding is desired (or necessary). First, travel is their problem to solve not mine as GM.
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